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[Unreal]#15_Line Of Sight, Acceptance Radius of AI Unreal 개발 중 "AI Controller"에 대해 알아보겠습니다. "Simple Shooter Game"의 AI Player 개발 내용입니다. Acceptance Radius 1. ShooterAIController.h // ShooterAIController.h... #pragma once #include "CoreMinimal.h" #include "AIController.h" #include "ShooterAIController.generated.h" /** * */ UCLASS() class SIMPLESHOOTERNEW_API AShooterAIController : public AAIControl..