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[Unreal]#18_Custom Behavior Tree Task Unreal 개발 중 "Behavior Tree Task"에 대해 알아보겠습니다. "Simple Shooter Game"의 AI Player 개발 내용입니다. BTTask_Shoot 1. BTTask_Shoot 2. UBTTask_Shoot.h // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTTaskNode.h" #include "BTTask_Shoot.generated.h" /** * */ UCLASS() class SIMPLESHO..